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Beginnings and Endings

Adventurers' stories are bookended by beginnings and endings.

EndingBeginning

When a Player is kindling, they may choose to have their adventurer leave the group, an ending. This could represent their Adventurer's death or just simply that they are retiring from a life of adventure.

Todoesn't have an adventurer'sAdventurer, ending:

their
    Adventure Describebegins. how the adventurer's story ends.

    Beginning

    When a player does not have an adventurer or when the Guide agrees a player will control an additional adventurer, that adventurer has a beginning.

    To have an adventurer's beginning theThe Player:

      Describes what the adventurer wants, Describes why their adventurer haven't been able to obtain or achieve what they want, Gains a gear card, Gains six random face up supply cards, Picks two of the six to remain face up and turns the other four face down, Adds the following to their soil: Eight Discovery cards.

      Introduction

      The Player then introduces their Adventurer by defining:

        Their Adventurer's appearance, Their Adventurer's aspirations, Their Adventurer's obstacles, and Their Adventurer's name.

        Other Players freely offer suggestions about how their Adventurer may relate to this new Adventurer. For example:

          I think you and I may be long lost siblings! We were rivals as schoolchildren.

          Ending

          The point of an Ending is for a Player and an Adventurer to be able to exit the game with dignity. Every other person should react with care and not take it as an opportunity to belittle or judge harshly.

          At any point, a player may choose to have their Adventurer's ending. An ending means:

            They have passed, They are presumed dead, They are no longer interested in adventuring, or Another ending that the player deems appropriate.

            Farewell

            All other Players and Adventurers say farewell to the leaving Adventurer. Players talk about aspects of the Adventurer they enjoyed. Then players speak, as their Adventurer, saying farewell to the ending Adventurer.

            After the farewell, return all the cards the Player has.

            If the Player wants to continue playing, they may have a Beginning for a new Adventurer. The Guide may choose to give the new Adventurer additional Discoveries to bring them in line with the rest of the Adventurers.

            In development. refer to Development for more information.