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Beginnings and Endings

Adventurers' stories are bookended by beginnings and endings.

Ending

When a Player is kindling, they may choose to have their adventurer leave the group, an ending. This could represent their Adventurer's death or just simply that they are retiring from a life of adventure.

To have an adventurer's ending:

  1. Describe how the adventurer's story ends.

Beginning

When a player does not have an adventurer or when the Guide agrees a player will control an additional adventurer, that adventurer has a beginning.

To have an adventurer's beginning the Player:

  1. Describes what the adventurer wants,
  2. Describes why their adventurer haven't been able to obtain or achieve what they want,
  3. Gains a gear card,
  4. Gains six random face up supply cards,
  5. Picks two of the six to remain face up and turns the other four face down,
  6. Adds the following cards to their deck:soil:
  7. Eight discoveries.Discovery cards.