Beginnings and Endings
Adventurers' stories are bookended by beginnings and endings.
Ending
When a Player is kindling, they may choose to have their adventurer leave the group, an ending. This could represent their Adventurer's death or just simply that they are retiring from a life of adventure.
To have an adventurer's ending:
- Describe how the adventurer's story ends.
Beginning
When a player does not have an adventurer or when the Guide agrees a player will control an additional adventurer, that adventurer has a beginning.
To have an adventurer's beginning the Player:
- Describes what the adventurer wants,
- Describes why their adventurer haven't been able to obtain or achieve what they want,
- Gains a gear card,
- Gains four random supply cards,
- Gains two random common/uncommon item cards,
- Adds the following cards to their deck:
- Four discoveries.