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Beginnings and Endings

Adventurers' stories are bookended by beginnings and endings.

Ending

When a Player is kindling, they may choose to have their adventurer leave the group, an ending. This could represent their Adventurer's death or just simply that they are retiring from a life of adventure.

To have an adventurer's ending:

  1. Describe how the adventurer's story ends.

Beginning

When a player does not have an adventurer or when the Guide agrees a player will control an additional adventurer, that adventurer has a beginning.

To have an adventurer's beginning the Player:

  1. Describes what the adventurer wants,
  2. Describes why their adventurer haven't been able to obtain or achieve what they want,
  3. Gains a gear card,
  4. Gains four random supply cards,
  5. Gains two random common/uncommon item cards,
  6. Adds the following cards to their deck: